5E Fall Damage : Giant Slayer | DnD5e.info | 5th Edition System Reference - You lose 4 levels of intoxication from a use of lesser restoration.
The creature lands prone, unless it avoids taking damage from the fall. Gain advantage on this attack roll, and your weapon deals extra damage equal to half your fighter level. As an action, you can manifest or dismiss a whirlwind that can be used to fly. You have resistance to lightning and thunder damage. A fall from a great height is one of the most common hazards facing an adventurer.
The creature lands prone, unless it avoids taking damage from the fall. You can make a number of attacks equal to your strength modifier and regain uses after a long rest. You lose 4 levels of intoxication from a use of lesser restoration. While you're hungover, you are vulnerable to thunder damage and have disadvantage against being blinded. As an action, you can manifest or dismiss a whirlwind that can be used to fly. You lose your hangover at the end of a long rest or from a use of greater restoration (must be used after exhaustion is cured). A fall from a great height is one of the most common hazards facing an adventurer. At the end of a fall, a creature takes 1d6 bludgeoning damage for every 10 feet it fell, to a maximum of 20d6.
A fall from a great height is one of the most common hazards facing an adventurer.
22.07.2021 · if damage is dealt to others, make special melee weapon attack against the creature as a bonus action on your next turn. Gain advantage on this attack roll, and your weapon deals extra damage equal to half your fighter level. You have resistance to lightning and thunder damage. The creature lands prone, unless it avoids taking damage from the fall. While you're hungover, you are vulnerable to thunder damage and have disadvantage against being blinded. The whirlwind keeps you suspended up to 30 feet in the air and you cannot fly higher than 30 feet from the ground using this flying speed. You don't take damage from falling if you fall more than 15 feet. A fall from a great height is one of the most common hazards facing an adventurer. You can make a number of attacks equal to your strength modifier and regain uses after a long rest. You lose 4 levels of intoxication from a use of lesser restoration. At the end of a fall, a creature takes 1d6 bludgeoning damage for every 10 feet it fell, to a maximum of 20d6. A creature can hold its breath for a number of minutes equal to 1 + its constitution modifier (minimum of … As an action, you can manifest or dismiss a whirlwind that can be used to fly.
A creature can hold its breath for a number of minutes equal to 1 + its constitution modifier (minimum of … You lose your hangover at the end of a long rest or from a use of greater restoration (must be used after exhaustion is cured). You have resistance to lightning and thunder damage. You don't take damage from falling if you fall more than 15 feet. As an action, you can manifest or dismiss a whirlwind that can be used to fly.
You don't take damage from falling if you fall more than 15 feet. You lose 4 levels of intoxication from a use of lesser restoration. As an action, you can manifest or dismiss a whirlwind that can be used to fly. A creature can hold its breath for a number of minutes equal to 1 + its constitution modifier (minimum of … At the end of a fall, a creature takes 1d6 bludgeoning damage for every 10 feet it fell, to a maximum of 20d6. Gain advantage on this attack roll, and your weapon deals extra damage equal to half your fighter level. A fall from a great height is one of the most common hazards facing an adventurer. The creature lands prone, unless it avoids taking damage from the fall.
You lose your hangover at the end of a long rest or from a use of greater restoration (must be used after exhaustion is cured).
Gain advantage on this attack roll, and your weapon deals extra damage equal to half your fighter level. You have resistance to lightning and thunder damage. You lose 4 levels of intoxication from a use of lesser restoration. 22.07.2021 · if damage is dealt to others, make special melee weapon attack against the creature as a bonus action on your next turn. At the end of a fall, a creature takes 1d6 bludgeoning damage for every 10 feet it fell, to a maximum of 20d6. As an action, you can manifest or dismiss a whirlwind that can be used to fly. You don't take damage from falling if you fall more than 15 feet. While you're hungover, you are vulnerable to thunder damage and have disadvantage against being blinded. You can make a number of attacks equal to your strength modifier and regain uses after a long rest. The creature lands prone, unless it avoids taking damage from the fall. You lose your hangover at the end of a long rest or from a use of greater restoration (must be used after exhaustion is cured). The whirlwind keeps you suspended up to 30 feet in the air and you cannot fly higher than 30 feet from the ground using this flying speed. A fall from a great height is one of the most common hazards facing an adventurer.
You can make a number of attacks equal to your strength modifier and regain uses after a long rest. You lose your hangover at the end of a long rest or from a use of greater restoration (must be used after exhaustion is cured). At the end of a fall, a creature takes 1d6 bludgeoning damage for every 10 feet it fell, to a maximum of 20d6. A creature can hold its breath for a number of minutes equal to 1 + its constitution modifier (minimum of … As an action, you can manifest or dismiss a whirlwind that can be used to fly.
As an action, you can manifest or dismiss a whirlwind that can be used to fly. At the end of a fall, a creature takes 1d6 bludgeoning damage for every 10 feet it fell, to a maximum of 20d6. You lose 4 levels of intoxication from a use of lesser restoration. 22.07.2021 · if damage is dealt to others, make special melee weapon attack against the creature as a bonus action on your next turn. The whirlwind keeps you suspended up to 30 feet in the air and you cannot fly higher than 30 feet from the ground using this flying speed. A creature can hold its breath for a number of minutes equal to 1 + its constitution modifier (minimum of … The creature lands prone, unless it avoids taking damage from the fall. While you're hungover, you are vulnerable to thunder damage and have disadvantage against being blinded.
You don't take damage from falling if you fall more than 15 feet.
You lose 4 levels of intoxication from a use of lesser restoration. A creature can hold its breath for a number of minutes equal to 1 + its constitution modifier (minimum of … While you're hungover, you are vulnerable to thunder damage and have disadvantage against being blinded. The creature lands prone, unless it avoids taking damage from the fall. At the end of a fall, a creature takes 1d6 bludgeoning damage for every 10 feet it fell, to a maximum of 20d6. You don't take damage from falling if you fall more than 15 feet. The whirlwind keeps you suspended up to 30 feet in the air and you cannot fly higher than 30 feet from the ground using this flying speed. As an action, you can manifest or dismiss a whirlwind that can be used to fly. You can make a number of attacks equal to your strength modifier and regain uses after a long rest. You lose your hangover at the end of a long rest or from a use of greater restoration (must be used after exhaustion is cured). 22.07.2021 · if damage is dealt to others, make special melee weapon attack against the creature as a bonus action on your next turn. A fall from a great height is one of the most common hazards facing an adventurer. Gain advantage on this attack roll, and your weapon deals extra damage equal to half your fighter level.
5E Fall Damage : Giant Slayer | DnD5e.info | 5th Edition System Reference - You lose 4 levels of intoxication from a use of lesser restoration.. As an action, you can manifest or dismiss a whirlwind that can be used to fly. 22.07.2021 · if damage is dealt to others, make special melee weapon attack against the creature as a bonus action on your next turn. The creature lands prone, unless it avoids taking damage from the fall. You lose your hangover at the end of a long rest or from a use of greater restoration (must be used after exhaustion is cured). A fall from a great height is one of the most common hazards facing an adventurer.
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